/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package l2bot.network.game.ServerPackets;

/**
 * This class ...
 *
 * @version $Revision: 1.3.2.1.2.3 $ $Date: 2005/03/27 15:29:39 $
 */
public class ExAutoSoulShot extends L2GameServerPacket
{
	//private static final String _S__FE_12_EXAUTOSOULSHOT = "[S] FE:0c ExAutoSoulShot";
	//private int _itemId;
	//private int _type;

	/**
	 * 0xfe:0x12 ExAutoSoulShot         (ch)dd
	 * @param _characters
	 */
	//public ExAutoSoulShot(int itemId, int type)
	//{
		//_itemId = itemId;
		//_type = type;
	//}

	@Override
	public void readP()
	{
		//writeC(0xFE);
		readH();//writeH(0x0c);     // sub id
		int id = readD();//writeD(_itemId);
		int type = readD();//writeD(_type);
	}

	/* (non-Javadoc)
	 * @see net.sf.l2j.gameserver.serverpackets.ServerBasePacket#getType()
	 */
	//@Override
	//public String getType()
	//{
		//return _S__FE_12_EXAUTOSOULSHOT;
	//}
}
